Dragon warrior 7 casino

dragon warrior 7 casino

Sept. Dragon Quest 7: Allgemeine Tipps und Tricks 7. Heline: in Pilgers Ruh im Casino im Brunnen, die Tänzerin an der Bar. 3 von 3 Lesern. Apr. dragon quest. Febr. Review zum Rollenspiel „Dragon Quest VII“ von Heartbeat und Enix (PlayStation, Mit Dragon Warrior VII erschien dann nach einer. Zusätzlich bietet Dragon Warrior VII noch eine Vielzahl an Minispielen und Sidequests: Allen voran das bekannte und beliebte Casino. Neben einarmigen.

The Great Lighthouse of Coastal V. God Verses the Demon Lord 3. Disk 2 Walkthrough A. Beaten the game, and left the guide at the end of the first bonus dungeon.

More revisions in several areas, as well as updating nearly every part of the guide. Completed the guide up to the start of disk 2.

Completed the guide up to heading for the present Dharma. Lots of general revision work, added a TinyMedal section, added a Casino section, added a section for the Immigrant Town, and updated all other areas.

Completed up to the northwest Red Pedestal being successfully put together. Oh, here it is. Push up on your side.

Remember, this is our secret! Pretty fast for a Dragon Warrior game. The two of you snuck out, after all, and you just might get in trouble for it.

Head west, from where you start, and you should walk right into a boat, with a house above you. Head to the southwest, then northeast around the mountains in your way, and you should then see a cave to your east!

Move up both of them, then go west, to find some stairs leading up to a dirt path. Head up the ladder on the eastern wall of the Temple, then walk along the platform to the west of the bell, before searching the ground for 10G.

Every little bit helps! Back outside, head east, and go through the barrels outside the house here, to find an Herb.

Lastly, go southeast to the dock, and go behind the large building that is to the east, and toss some barrels around to find 5G.

Inside, check the hanging sacks on the wall for another Herb, then check the dresser for 10G. Your parents, Mollie and Borkano, are here sleeping, as you should be too!

Go to the ladder in the northwest of the house, and go up, to reach your room. Grab a Leather Hat from your dresser, and G from the treasure chest, then go to bed.

Your mom will ask you to bring your father a Fish Sub for lunch, and tells you to hurry to the harbor! Return to the cave we saw last night, and walk inside to find many barrels and vases.

Toss around the barrels to find 2G and an Herb, then break all the vases to find 1G. Go back outside, then go to the house that we found to the east of ours.

The kitchen on the first floor has a barrel with an Herb inside, and the eastern room has a dresser with 2G inside.

Upstairs, you can check the eastern room for a HairBand inside the cabinets, and you can also examine the mirror for some funny text each time.

Time to go home to another boring day To make matters worse, Maribel wants to tag along with us! Hurry to your house, and talk to Mollie to get some advice about your manners, and a package of FishPaste.

Head to the exit out of Fishbel, but go south first, and enter the building there. Enter, and search the cabinets for some Cloth.

Back outside, check the barrels for 3G, and you can also check the well to go inside, even though nothing seems to be inside. He warns you about someone named Hondara, and how he is causing trouble around here.

He also suggests you should return time to time, so that you can hear the latest news. As you arrive, Maribel runs off so that she can check out some dresses, and she leaves us to explore the city on our own.

To the east as we walk into Estard, is an Inn, where we find that Hondara, which the game reminds us is our uncle, has a big tab, and likes causing trouble.

Go back outside, and go into the shop from the back door, then check out the chests to the sides of the merchant.

Go upstairs now, and break the barrels for 2G. Head north instead, down these stairs, and follow the tunnel until it comes outside, on a cliff with a house.

Take out the barrels to find an INTseed, and go inside the house to break a vase with 2G inside. If you go down the stairs inside the house, you will find the Crazy Old Man on the Cliff!

Help yourself to the 1G from the vase behind the Temple, and the 6G from a vase behind the house north of the Temple, then walk north past the soldier to Estard Castle.

Prince Kiefer has taken a ring that the deceased Queen used to have, with a SunStone mounted on it. He asks that you take care of Kiefer, and keep him safe.

Back down on the second floor, ransack the dressers in the western room for 5G, then return to the first floor. Pass through the dining room, and west into the kitchen, then break the vases to find an AmitDonut.

The vases have an Antidote, Herb, and the Spectacle inside. Follow the path east and north, west, and northeast through the hills and forests, until you arrive at the Estard Ruins.

As we enter, thankfully, we can see Prince Kiefer towards the west of us. Make your way over to him, then talk to him.

Dejectedly, Kiefer will head back to the Castle, and tells us to let him know if we come up with any ideas. He also lets us hold onto the Ancient Scroll.

Head back to Fishbel, then go inside the big house by the harbor, to talk to Maribel. You knew he had to be there for a reason, and he is good with books, as all his bookcases show.

He asks to examine it for a while, so head outside and back to the Inn in Estard. Talk to him, and then pick up the HotStone once it falls from his pocket.

Now, go to the well behind the Inn, and talk to the old woman north of it. Examine the well to climb inside, then search the ground on the sparkly spot to get a Pearl Orb!

Now, go back to the Estard Ruins, and use the HotStone on the statue, to do If you use the Pearl Orb instead, the same thing happens. This Chosen One just needs to stand infront of the statue and wish for the doors to open, more or less.

The lackey insult was a bit harsh, though. The two of you should head to the Estard Ruins now, and walk over to the strange statue.

As you and Kiefer pray, the statue starts to glow with a purple light, and it rotates on its base, before firing a beam at the locked door ahead of it.

Now open, you can head inside to explore the fane! Follow the snaking tunnel as it heads south, then move down the stairs. Head northwest in the big cavern you reach, to find more stairs leading downward.

Go south, east, and south, to walk outside of the Ruins onto a cliff. Cross over the bridge, and examine the odd tablet you find here.

You will suddenly gain the understanding to read it, to hear a cryptic message about fire and a helmet of some sort. Kiefer throws a small fit, but the two of you will continue on into the door above the tablet.

Head north in this room, too, then you will find four statues with cauldrons of fire in their hand, plus a central torch.

Whenever you put the torch out, the statue across from you will move to relight it. Extinguish the fire from the west, and notice the odd tile where the eastern statue was.

Run over to it, and step on it, to open a small door. Go back out to the torch room, then exit to the north. The next room has a large waterfall, and four statues of Saints, as well as a locked door.

Move down, then down again, to find a room with a tablet on a pedestal, which details the Legends of the Four Saints. First, go inside the door here and get the chest with 10G inside, then go back out.

Move the gray box onto the purple tile, and one of the doors will remain open! Next, move the box in the corridor to the west, to cover another purple tile.

Move that box to the west, until it covers a purple tile, then go back and move the other gray box onto the second purple tile. Now, enter the small western room, and move the box so that it covers the purple tile here.

Move east, and back up the stairs so you can reach the scale again, then stand on it. Run west and into the room there, to get through the gate that the scale raised for us.

Move up, then inside the door here, to find yet more stairs. Just how many floors do these old ruins have, anyways?

Do you dare place your hand inside? Well, you have to! Move back down the stairs to the room with the locked door, and walk inside. You will see a smaller tablet here, with a story about how trees must sprout their leaves towards the sun.

The mural in the center of the room shows some trees. What does this mean? Look carefully at the mural, and you will see four leaf-like shapes, one on each tree.

The order is west, east, west, and west. Follow the path that the mural showed us, and as you come to each fork, pick the appropriate path: Climb up the little stairs here, to reach the door, and go inside.

Will this place ever end? Head north, and east across the bridge, before going south along the upper platform until you reach a chest, with a LifeAcorn inside.

Now, go back north, and inside the door here, before going up a ladder in the next room. Move west, then north and up the stairs, passing by a crystal as we go east over a bridge, to read a tablet here.

It mentions the very crystal we just passed, so go back over to it, pick it up, and place it on the stand south of the tablet. The dragons that were blocking the water on each side now change positions, so the lower floors must be flooded now!

Head down the stairs, west, and then back down the ladder to the lower room. Hop on the raft, then move south to the nearby staircase leading down.

Move down the stairs to the west, and then go north to yet another staircase. The tablet here mentions placing the images in the proper places, to reveal a path.

Whenever you step on a pyramid, two pillars will appear, and you can look through each of the colored pillars, to see a monster.

Remember them, and head back out, sailing your raft to the platform, then go east across the nearby bridge, then south down the stairs and north to a room.

In the west room, put statue 2 on the yellow tile. Put statue three on the green tile. In the eastern room, put statue three on the red tile, and statue one on the blue tile.

Leave this room, and get back on the raft. Sail south to a door, to reach a room with a staircase, and a chest! Now, sail over to the stairs, and go up.

Sail south, east, and south some more, until you reach another staircase going up. Sail to the southern platform, and go upstairs to be back in the room with the four Saints statues!

Face each statue, and place the appropriate item on them. Continue north in the next room, and you will find an Adventure Journal ahead of you, on an altar.

The one to the west has a red jewel infront, which means you need to use the red torch to light its brazier; the eastern statue, with the blue jewel infront, needs the blue torch to light its brazier.

With each statue you light, they will show you which of the nine braziers in the lower room need to be lit, and with what color fire.

The easy solution, if the braziers are in the same order as a touch-tone phone, is that one, three, and eight need to be lit with red fire.

Five, seven, and nine must be lit with blue fire. That leaves two, four, and six unlit. Once you do this, and return the torches to their spots, the door ahead will open for you.

Past this door is the Ancient Fane! Straight ahead in the next room, this tablet will tell you an amazing fact: No wonder the island seems like the entire world, all the other lands have been sealed and removed!

Right next to that very tablet, you will find a LandShard! Are these the artifacts that the tablet mentioned? Here in the Fane Dome, pick up the World Map on the floor, and move east.

Pick it up, and examine the northwestern pedestal. Place the first LandShard you got in the northeast corner of the pedestal, then rotate the second piece so that it can be placed into the southwest corner.

Kiefer will return to the castle, to do some research on the Shards, and he asks for you to find whatever information you can, as well.

Back in Fishbel, the Amitt Harvest is concluded. Go over to the docks, and talk to the sailor wandering around on the dock.

He also mentions that your dad found something unusual. Go home, and chat with your dad, to hear some interesting details about yourself.

Among all the fish, Borkano also found an odd slab Leave your house, and head back to Estard Castle. If you picked up the HotStone earlier, your drunk uncle Hondara will take it back now.

Head up to the second floor of the Estard Castle, and talk to Kiefer, to mention the LandShard you picked up from your dad. Once you have, start inside, only to be stopped by Maribel!

Next stop, the Yellow Pedestal Room! Return to the northwest pedestal, and place your LandShard in the southeast corner.

Light will begin to billow up from the pedestal, and after some odd blue light swirls around, you will awaken with the others in an unfamiliar clearing.

Maribel, a little annoyed by this "adventure," starts off for home, only to be interrupted by After fending them off, and after Kiefer gets over his battle-adrenaline, Maribel demands to be escorted home safely.

The only way we can find home, is if we leave this area, and see what lies outside it. Head north off the next screen, then follow this path until you find someone!

Maribel will hand over some flower seeds she has, and Matilda will plant them. Move north and out of the Odd Forest, before going east to an unfamiliar village.

The moment you arrive, Matilda will have left. The only thing we can do right now, is explore this village. Rexwood, as the citizens call it, seems like an odd place.

Monsters have appeared recently, and they kidnapped the children and wives of the people living here, telling them to take down their village, or their loved ones would die.

On the center island is an Inn, where you can heal up if you took damage from the Slimes earlier. If you go through the eastern door of the Inn, you can get a Cloth Suit from the dressers.

This man also owns a Weapon Shop, and you can browse his wares for any items that may help. You can get 12G from the vase in this house, as well.

Maneuver your way over to there, and go inside. A small boy, named Patrick, is trying to help his father, Hank, get well. He knows that a green colorstone, from the Mine southeast of the village, is just what is needed to heal him.

He wishes to ask Matilda, who helps protect their village from monsters, to go and find this colorstone for him.

Inside, smash the barrels south of the building to find an Herb, then head inside the mine itself. There are random enemies in here, just like out on the World Map, but the fights here are a little more difficult.

Take the path west at the fork, and follow the tunnel north to find Matilda. Continue along the tunnel, and go west again, breaking the barrels for a STRseed, and 40G, before heading east and taking these stairs down.

Head west, then south as you reach the large room. The path will split, with one part going west, and the other part going east. Now, just go north and push the two blue crystals together, and you can reach the stairs going down to the next floor.

Head north, and follow this tunnel to the next set of stairs heading down. You can ignore the yellow and blue crystals here. On this floor, avoid touching the red crystals, and stand to the east of the blue crystal.

Walk west, so the blue crystals shatter, then look at the red crystal east of you. Walk around to the eastern side of it, pushing it west until it is lined up under another red crystal, causing them to shatter.

Walk over to the eastern yellow crystal, and push it west until it shatters. Now, go east to the red crystal there, and push it west until it breaks.

Next, move the center red crystal, to the west, so that it shatters also. Move the northern red crystal a space to the east, then walk east, north, west, and south, so you can push the yellow crystal south.

Circle back around to the east of this yellow crystal, and push it west until it breaks. Move around to the eastern side of the room, then go down the stairs, and walk over to the green, glowing crystal.

Luckily, Matilda will show up, and aid us in getting a piece of the colorstone! She will also give us a Wood Doll, which was given to her by her big brother many years ago.

Take the western path, and climb up the stairs when you reach them. Throw the pot here for 20G, then go back downstairs, taking the eastern path this time.

Now, head back outside. The Golem recognizes Hank, and vows to kill him, and us too! Have Maribel cat a Sap spell or two if she has it, then have her switch to Blaze.

Your hero and Kiefer should attack, with a Heal spell thrown in when necessary. Now we just need to get back to the Ancient Fane Return, and walk inside the unguarded door.

Move north, and go down the stairs, then go south and down the next set. On this floor, you guessed it, move north. The one to the east has a Bronze Knife, and the one on the right has a FireShard!

Head up the stairs to the east, and then go up the stairs again. In this room, smash the vase for 5G, and open the chest to get a Leather Shield!

Go back down to where we found the two chests, and take the stairs west of them. Head upstairs again, and then again. Move south, and go upstairs here.

You can jump off, without being hurt, incase you need to leave quickly for healing or saving. Follow the path west, then south, before going up some more stairs.

Take the north path, then go east and south when you see the pillars. Help yourself to the DEFseed and 80G, then move south to another staircase.

Infront of you, a crab-like monster lies in wait. Have Maribel use Sap, and then Blaze. Kiefer should attack, as should your hero, but make sure to use a Heal spell on whoever the Clawser hurt last round.

It was Matilda all along who was in control of the monsters here, all because of her hate for the cowardly villagers for allowing her brother Rex to die all those years ago.

Should you kill Matilda? You can complete the battle for some EXP and Gold, or just run away. In either case, you will have to decide if you should stop Hank from killing Matilda.

Whichever choice you make, Matilda will fade away, but not before telling you that you should return to the clearing you met her at.

After commenting on the trophy he was given, Patrick wanders off, and Hank will give you some encouraging words inside the house. The flowers Matilda planted have all blossomed, too!

If so, the WindShard fits on the northwest pedestal in the Green Pedestal Room, in the northwest corner.

Return home to Fishbel, and Maribel will head her seperate way. Hurry to Estard, and try to enter the castle. Who could he mean?

Indeed, Kiefer is sitting there, waiting for us to show up. This makes Kiefer decide that you and him should use your Secret Weapon! Walk back to Fishbel, and go to the dark cave with all the barrels and vases, to meet up with Maribel and Kiefer.

Together, you move the stone lid, and descend the stairs. It seems that you and Kiefer have a ship! I hope Kiefer is a good ship-repairer Luckily, the ship sails without a hitch, and you should try to go north of Estard.

Get off of your boat, and walk into the village, to find a very very familiar village, Rexwood! Straight ahead of you is the Inn, where you can rest and heal up.

Enter the large building where the Inn was in the other Rexwood, and climb the stairs up to the third floor. Break a vase for an Antidote, then head up to the top of the building, to speak to the man here.

We just participated in it! As we ponder this over, wander over to where the Weapon Shop was in the other Rexwood, and search the dressers here for a Leather Hat.

Lead your confused party to the Colorstone Mine, and break the barrels outside of the house here for 13G. The barrel west of the house has an Antidote inside.

The layout of the Mine is identical to how the other colorstone mine was. Maybe you really did go to the past somehow.

In any event, head west at the split, then move north, passing the room you met Matilda in, so long ago. Literally, if we really did go to the past.

Head back east, and go down the stairs here. Move south through this large room, turning east when you can and walking down the stairs.

First, move the red crystal all the way to the west, so it breaks, then go south and move the blue crystal west until it breaks, too.

Push the yellow crystal all the way north so that it shatters, then circle around and push the east blue crystal, all the way west.

Now you can safely go down the stairs! Now, push it east, and it should shatter along with another red crystal.

Push the blue crystal a space east, then a space south, before push it all the way east so that it breaks. Now you can run over to the stairs leading further down.

Push it south five spaces, then push it all the way east, so that it breaks and frees a blue crystal. Circle around again, and push this blue crystal all the way to the west, then go downstairs.

Walk around the edge of the room, then walk down the stairs to the east, so you can reach the center of the room. You want to push the blue crystal north, so that it shatters, and then push the yellow crystals out of your way.

Kiefer suggests that you should go back to the castle now, but first you need to leave the Mine. Return to Estard Castle, and talk to the western guard, to lower the drawbridge again.

Move downstairs, and then downstairs again, to find the Crazy Old Man on the Cliff, by the jail. Talk to him, and Kiefer will order him to open the door, so that the Crazy Old Man on the Cliff can go downstairs, and so can you.

Talk to the captain to make him move, then hop on the raft and sail out into the moat. Sail south, west beneath the drawbridge, and north, to dock your raft and explore this area of Estard Castle.

Move to the southwest corner of the Castle, and walk inside. Move east, down the stairs, then down the next flight of stairs. Smash the vases in this room for an AGLseed, then search the bookshelf.

It seems that he used to have this Shard himself, but a previous King confiscated it. On the way out, though, talk to Hondara at his house.

Now, make tracks to that Ancient Fane! Walk inside the blue door with the flame above it, then walk inside the blue swirling energy here.

In any case, walk back into the energy swirl, then walk into the Red Pedestal Room, and set your FireShard in its place on the northwest pedestal, to the east.

Here we go again! As you party travels through the Gate, you will see a vision involving two people throwing a torch inside a volcano.

They flee, as the lava rushes up and causes a volcanic eruption. You will appear outside of a small fane, with the blue swirl of a Gate already there.

In any event, walk east, ignoring the path south of you for now, then following the mountains south when you reach the coastline. Eventually, you will see a village, which you should enter of course.

Directly infront of us is the Inn, which I am sure you need after the long walk here. The house above this one has a mother faking an illness, so that her son will not leave Engow and get hurt.

A woman named Pamela is supposedly a fortune-teller of sorts for this village. Her son will run off to get some medicine after you talk to him.

Nab the Cloth Suit, then go back outside. The next house to the northwest is actually a Church. Maybe she really is a fortune-teller. Break the barrel by the stove for an Antidote, then move upstairs.

You can pick up a Horned Hat from a dresser, and one of the books on the bookshelf, "The Analects of Granaly," which says that hiding behind a shield does not make you a coward.

She seems rather preoccupied right now, and scolds us for bothering her. I wonder what all the noise outside is about? Flame erupting at the very end of the Festival.

The townspeople refuse to believe her, their beliefs about the God of Flame are much stronger than their belief in her predictions. The Mayor and Pamela walk off to talk privately, with a small cutscene describing how the citizens just refuse to believe.

She asks for you to visit her at her room the first moment you can, so that you can do the heroic thing and save Engow.

The plan is to sneak into Mt. You might want to save beforehand, just incase! Walk around the village, talking to the people and the Elder, taking in the sights.

Walk to the northwest part of the village, and speak to the Elder, to get your torches. After the opening ritual, the citizens will start to walk towards Mt.

Flame, as should you. Go a little northwest of the village, then move north until you arrive. Wander up the trail, talking to people as you go, until you reach the man standing at the front of the line.

Flame, and toss your torches into the volcano. Rather than leave, circle south around the crater, to find Pamela by a door.

She asks us to hurry and go inside, to see what the problem is, and tells us to talk to her for any healing or saving needs. Head downstairs, and then move east, to reach another staircase going down.

Follow the tunnel as it goes northeast to some stairs, then north and west to another staircase. After you go down, a scene will play, showing another villager throwing his torch into the volcano.

If all the torches get thrown in, the volcano will erupt! If you take too long going down or up each floor, another torch will be thrown in, until they all have been eventually.

Head east and down the stairs, then move south to descend the final staircase. Grab the STRseed from the chest, then run back up all the stairs and go west past the stairs we originally came down.

Move north, then down the stairs here. The next staircase you want is to the north again. Follow the tunnel southwest and south, walking east when the path turns, and going down the stairs.

Take the northwest path here, following it until you reach a chest with a DEFseed in it. Run back the way you came, and head northeast, opening the chest you see for an Herb.

Head west, down the next staircase, then move south and east to some more stairs. On this floor, exit the room from the southern door, to be on a cliff with a chest, and a Knife.

You can also see just how many villagers are left in line before the volcano will explode. Head south, and when you see the fiery crater, jump into it!

Jump down again, then walk into the green pillar of light to the northeast, to get all of your HP and MP restored to full.

Once you have them, jump into the crater twice, to land on the bottom floor. Some weird red face is down here, with a large jar of darkish fire.

Have Maribel use a Sap spell, then have everyone attack with their weapons, having your hero Heal when people are starting to take some damage.

FireGiant has three attacks to torment your party with. He has a move where he can breathe flames, to damage everyone in your party at once.

His most frequent attack, other than a normal physical blow, is when he uses up a turn to ChargeUp. You should have your party Parry for that round, as his blows will do extra damage, and the Parry will reduce it.

Make your way back up, and outside to the crater. The Flame of Darkness has grown huge already, hovering and getting ready to cause unknowible destruction.

Speak to Pamela, and tell her everything that you found inside the volcano. That has to be Hondara! A liquid in a jar he has can fix this problem.

The day is saved! In celebration, in words the Elder can sum up better than I can, you all return to the village to celebrate.

It seems your hard work here has payed off, and another land is safe. Make your way back to the Gate we came here from, and step through, to reach the Ancient Fane.

Eager to see if a new land has indeed appeared here, Kiefer suggests that you should go to Estard Castle to find out. Sure enough, the King and everyone else, it seems, are waiting for you to report.

Your father seems a bit more sensible, and just brings you home for a private talk. Tell him that you wish to continue, even without your friends if need be, and your parents will give their permission, and send you off to bed to rest before you go exploring anywhere else.

Maribel knows that Kiefer has his princely duties, wheither or not he likes to admit it, so she says that you and her should go off to see the new volcanic island that was discovered.

Your first stop is the vase east of the Inn, where you can pick up an Antidote. The house north of here also has an Antidote inside a vase.

If the Engow we were in, was in the past, how can Pamela still be alive? She was pretty old then, afterall. The barrel down in the kitchen has 7G, while an upstairs dresser has a Cloth you can put in your pocket.

It seems that ever since Pamela originally helped to save this village at Mt. Return it to the boy who lost it, to be rewarded with a TinyMedal!

It seems that it is now a natural hot-spring. Climb down, and raid the dressers for a pair of Boxer Shorts. Walk up the trail leading inside the mountain, and enter the crater area.

Move downstairs, then head east and down the stairs, just like we did in the past. Go northeast, down the stairs, then north and west to some more stairs.

Go east and down those stairs, then south and down a final flight of stairs. Open the chest here to get a WindShard! Head back up to the stairs we came down from originally, then go west and north to stairs leading down.

Move north, and down the stairs, then travel south and east to another staircase. Take the northwest path here, to a chest with 80G, then go back to the stairs and move northeast to get to a chest with an Herb.

Walk northwest and west, down the stairs, then south and east to some stairs leading up. Move south and outside to the cliff, pillage the chest for G, then go back inside and up the next three flights of stairs.

Walking west and south will get you to the central crater area again. Hop down twice, then deprive the chests in the southwest corner of an Antidote and 60G.

Touch the pillar of light to the northeast if you need to heal your HP and MP, then jump into the crater twice more.

Walk north and jump into the hole in the ground, to arrive at the WindShard chest again. You should be able to get out of here now.

Before rushing off to place your Shards, take a detour to the blue door with the flame above it, in the Fane Dome. When you arrive, leave the room by the southern door, then go east.

Now, go back to the Green Pedestal Room, and place your WindShard on the northwest pedestal, on the eastern part. Now, go to the Blue Pedestal Room, and place your second AquaShard on the northeast pedestal, on the southern part.

One Shard to go! Walk over to the northwest pedestal, and place your last remaining AquaShard on the east side.

Both the Church and Inn are deserted, but you can save and heal for free. West of the Inn, you can walk up some stairs to get to the upper ledge.

The first house to the north has 7G inside, hidden within a barrel. Maribel and Kiefer are still asleep, so walk out of the Inn, to see all of the statues glowing white.

A warrior named Claymore heads off for some supplies, and hopes to be back intime for the rain prayers. He worries about his crops, but after a young boy bumps into him, he can smile, and knows that the next generation will have a happy, bright future.

Unfortunately, it looks like he was wrong, as even the young girl east of him is a statue as well. They make plans to visit it after the rain prayers Could he have caused this statue problem?

The next statue to examine, is the one of a woman by the stairs north of the Church. The monsters outside are a problem, and it seems Clayman is the only warrior in Dialac.

The two kiss, and make plans to be married once Clayman returns, before the vision ends. The old woman infront of the large stone is praying to the Boulder God.

The priest walks up to her, and asks why she is praying to the Boulder God, rather than the Water God.

This town used to be a battlefield, and was later rebuilt. But suddenly, it does begin to rain! A muddy rain, which is turning people into stone!

He tries to go inside his house to warn his family, but never makes it through the door He mentions one base is near a pointed tree, where he made markings on a cliff, and that a second base is beneath the bar.

This must be Clayman! Enter, then walk down the stairs here, to find a small room that could have been used for sleep-overs or the like.

Move down the next flight of stairs, then go east. Take the Herb and 5G from the vases here, then go up a flight of stairs, before heading south, east and north to a rope.

Use the AngelTear here, and daylight will return to Dialac. Hurry outside and talk to him! To Joseph, a few seconds have passed since he was moving around, but to the real world, fifty long years have passed.

The next morning, Joseph and Clayman decide to warn other places of this gray rain, and to try to find a cure for the rest of the people, even though they may not find it.

Where does our party go from here, though? Now, walk outside, and get in your boat. Once you arrive in the past, head directly north, to find a new village.

This village is hardly a normal one, though: First, go west, and enter the Item Shop. Despite the owner being a chicken, you can buy and sell items normally here.

Walk around to the back of the Shop, and search the hanging sacks on the wall for a DEFseed. Break the vases for an Herb, then get a HairBand from the dresser upstairs.

East of the Item Shop, enter the house and raid the dresser for 5G. Directly north of this house, past the Church, you can find a Weapon Shop, with another chicken as the merchant.

In the back of the shop, you can get a chest with a Copper Sword, as well. West of the Church, is the Inn, where you can stay for free.

Break the barrels outside of the Inn for some Dung, then go north to another house. A vase here contains a Bone Knife, which none of your party-members can use.

The westernmost of the two houses has vases you can break for 5G, and an Antidote, while the eastern shed has The cow here seems panic-striken, mooing loudly.

Kiefer mentions that the cow probably knows the entire story, as does the rest of the animals in town. There is a squirrel, though, which offers you a MysticNut.

Is he a fraud afterall? This has never happened to him, he says. Wander inside the Item Shop, and go to the second floor, to talk to the woman here.

The woodsman will be surprised suddenly. There was a monster that tried to cause problems in this village. The white wolves were the defenders of the village, and they tried to stop the monster.

But one by one, they were getting killed off. Enter the house east of the Shop, and talk to the old man, I mean horse, in the backyard to hear more of the tale.

The wolves lured the monster away inside a cave, which was in Mt. The monster was sealed, and one female wolf lived, who happened to be pregnant.

Now talk to the man, or dog, behind the Church. Recently, a monster came by to cause problems, and all the animals were turned into people, and people were turned into animals.

Rather than stay, the boy quickly runs off! Maybe to go back home? Follow it up the trail, and into the cave it enters.

Once inside, head north, taking the first path east that you reach, to get to a chest with G inside. Go back went, and further north, until the path splits again.

Take the path that leads east, then follow it south to a staircase leading up. This next area is like a maze. Move south, then west, ignoring the cave enterance here before moving south, east, south and west to another cave.

Head south, east, and south to a chest with a STRseed, then go back to the other cave. To the northwest in this room, you can find a chest with an AquaShard inside.

Every little Shard helps! Go upstairs, and walk north, following the tunnel east and south. When the tunnel forks, follow it southwest and up the stairs.

On this floor, walk south and east, then exit out the southern door, onto a cliff outside. Walk clockwise around the mountain, over the bridge, and to a cave enterance, which looks like it was uncovered recently.

Instead of going in, continue up the cliff, until you reach another doorway. Go back down the mountain, and stop outside the unsealed cave. Magic will not work inside here, so you should use all your MP to heal yourself up now, and stockpile lots of Herbs in your inventory for each character.

Avoid the poisonous areas, and go upstairs, to find the wolf you met earlier. As you walk towards it, the boy from earlier will knock you aside, to stand by the wolf, looking around carefully and warily.

Skills still work, though, as do items. The most important advice, is just to keep HP up above all else, and to kill him before you run out of Herbs.

After the fight, Deathpal starts to turn you into animals as well, before the boy lunges forward and bites him! This restores daylight outside, and turns the people back into animals, or animals back into people, depending on which they originally are.

All except for the boy, that is. The woodsman explains that the boy, Gabo, must be the last white wolf cub, and this other wolf helped to raise him before the curse hit.

With questions about who could have released Deathpal, your party returns to the village. Walk inside the shed, and talk to the farmer here, to learn all about why Gabo was in there in the first place.

The woodsman decides that both Gabo and the wolf need a home, now, and he offers his own to them. Gabo accepts, and the three of them leave town ahead of you.

Follow them outside, and back to the Ancient Fane. Did Deathpal come back and curse everyone? Put on the offered costumes, and you can take part in the festival!

Break the vases in this house for a DEFseed, then go to the shed, and get 30G from a barrel in there.

In the back room of the Weapon Shop, raid the treasure chest for a WindShard! Grab a Cloth Suit from the upstairs dresser, then have fun opening the empty treasure chest.

At the square, a game of sorts seems to be underway. Talk to the man here, and agree to give it a try! You need to figure out which three of the people dressed as animals are women.

When you get all three correct, the Elder will come out with Mimi, and award you with the Monster Book! Plus, you can press the X Button to see the monster animations.

You can see one at first, then a second one for every twenty monsters of that kind that you kill, until you can see all the animations. Walk inside the nearby house, and break a barrel for 15G, then try to talk to the soldier here.

Walk over to Mt. Ceide, and go up the trail inside the mountain. Head north, east and north to a chest with the Stone Claw inside.

Move back south, west, and then north, until the tunnel splits. Head east and south to some stairs, then go up them. Wander south, west, south, east, south, west, south, east, and south to a chest, which contains G.

Move north and west to a cave opening, and go through, opening the chest northwest of you for a TinyMedal. Walk south, outside the opening, and then move north to more stairs.

Travel south, then east, before moving out the cave exit and onto the outer cliff. Walk across the bridge and continue to follow the trail in a clockwise manner, moving past the sealed cave, until you reach the end of the trail.

Walk inside, and search the chest for a Bunny Tiara, then go back outside to the sealed cave. The stone infront of the enterance will move as you touch it, and you can walk inside and up the stairs.

Approach the coffin, and despite the many prompts trying to scare you off, awaken Deathpal from his sleep, and remove the lid from ontop.

I bet you know where to go now. You will soon reach a broken bridge, which you cannot cross. The soldier mentions a place called Falrish, west of here, that you should go to first.

This city has certainly seen better days, with soldiers in the streets and deactivated MechSoldiers all around. Go over to the guard building in the southeast corner of the city, and go inside.

The man with a turban here is a small Item Shop, and the barrels near him hide a TinyMedal! Enter the door northwest of the Shop, to see a little boy crying over the MechSoldier that killed his father.

You can find some Leather Armor in the chest here, and 10G in a vase. Next, go west of the Inn, and there should be a little doorway hidden by the stairs leading ontop of the fortification.

Go back outside, and up the stairs, to find a guarded Church. You can exit from the southern door in this area, to smash a barrel with 3G inside.

Enter the building to the west, and speak to the guards here. In the eastern building, search the dressers for a Leather Shield, then talk to the guard here and sign up as mercenaries!

We want to help, anyways, and maybe we can take out a MechSoldier or two. If you had trouble with the Falroider, then you should try to gain a level or two, as well as upgrade your equipment.

Enter the castle, and head upstairs to the second floor. After the introductions, Captain Trad will arrive, to tell the King about the battle in Falrish, and then will ask you to report to the guardhouse.

Exit through the door to the south of the stairs, noting the behavior of the cleaning-mech that is attacking a pillar.

They do malfunction sometimes, the local people say. The hits with EvilSlash are all critical, and will kill the MetalKing if you hit it for 33, experience each.

Easy Class Mastering Find a spot where you can encounter enemies and use the spell titled Whistle to have instant battles. Easy Experience For Beginning Of The Game On the second island that you reach when you are about the fight the Giantman, you will discover a healing light.

When you are about to fight him, wait and stay in the area with the healing light. After every battle, go back and forward to heal there.

When you are done you can return any time and do this. Walk in and out until you see someone walking around. In Falrod, they are in the church and in the inn.

This will soon progress your village far, but do not forget to check on it every once and a while. You can find three priests, two nuns, three normal people, one cat, two fighters, one pig, two old people, and one musician.

There is also a person that will make special statues of your people in the sixth village you go to. However it takes a while to find him.

He is not at the inn -- he is around the village. You can now gain experience while you walk. Free Mystic Nut In the Orph region, before getting the woodsman to join your party, go to the back of his shed.

Talk to the squirrel to get a free Mystic Nut. At the very end of the dungeon you can fight god if you beat him in 2o turns he will grant you a wish after you have got them all beat him in 15 turns.

Then ask him to join your village then he will. Too see him go to your village and look in the tower at the upper conner you can also battle him in your town.

Return to Krage in the present, and sail south through the river, following it until you can land west.

Inside the Medal King will reward you with the following prizes based on the number of Tiny Medals you have collected.

Bolero 95 Tiny Medals. Metal King Shield 90 Tiny Medals. Miracle Sword 65 Tiny Medals. Platinum King Heart Tiny Medals. Poison Dagger 45 Tiny Medals.

Sacrifice Ring 58 Tiny Medals. Sage Rock 83 Tiny Medals. Shard Tiny Medals. Ultimate Whip Tiny Medals. Wind Staff 50 Tiny Medals. In the first one, place the armor.

In the second one, place the shield.

Completed the guide up to heading for the present Dharma. Lots of general revision work, added a TinyMedal section, added a Casino section, added a section for the Immigrant Town, and updated all other areas.

Completed up to the northwest Red Pedestal being successfully put together. Oh, here it is. Push up on your side.

Remember, this is our secret! Pretty fast for a Dragon Warrior game. The two of you snuck out, after all, and you just might get in trouble for it.

Head west, from where you start, and you should walk right into a boat, with a house above you. Head to the southwest, then northeast around the mountains in your way, and you should then see a cave to your east!

Move up both of them, then go west, to find some stairs leading up to a dirt path. Head up the ladder on the eastern wall of the Temple, then walk along the platform to the west of the bell, before searching the ground for 10G.

Every little bit helps! Back outside, head east, and go through the barrels outside the house here, to find an Herb.

Lastly, go southeast to the dock, and go behind the large building that is to the east, and toss some barrels around to find 5G. Inside, check the hanging sacks on the wall for another Herb, then check the dresser for 10G.

Your parents, Mollie and Borkano, are here sleeping, as you should be too! Go to the ladder in the northwest of the house, and go up, to reach your room.

Grab a Leather Hat from your dresser, and G from the treasure chest, then go to bed. Your mom will ask you to bring your father a Fish Sub for lunch, and tells you to hurry to the harbor!

Return to the cave we saw last night, and walk inside to find many barrels and vases. Toss around the barrels to find 2G and an Herb, then break all the vases to find 1G.

Go back outside, then go to the house that we found to the east of ours. The kitchen on the first floor has a barrel with an Herb inside, and the eastern room has a dresser with 2G inside.

Upstairs, you can check the eastern room for a HairBand inside the cabinets, and you can also examine the mirror for some funny text each time.

Time to go home to another boring day To make matters worse, Maribel wants to tag along with us! Hurry to your house, and talk to Mollie to get some advice about your manners, and a package of FishPaste.

Head to the exit out of Fishbel, but go south first, and enter the building there. Enter, and search the cabinets for some Cloth.

Back outside, check the barrels for 3G, and you can also check the well to go inside, even though nothing seems to be inside.

He warns you about someone named Hondara, and how he is causing trouble around here. He also suggests you should return time to time, so that you can hear the latest news.

As you arrive, Maribel runs off so that she can check out some dresses, and she leaves us to explore the city on our own. To the east as we walk into Estard, is an Inn, where we find that Hondara, which the game reminds us is our uncle, has a big tab, and likes causing trouble.

Go back outside, and go into the shop from the back door, then check out the chests to the sides of the merchant.

Go upstairs now, and break the barrels for 2G. Head north instead, down these stairs, and follow the tunnel until it comes outside, on a cliff with a house.

Take out the barrels to find an INTseed, and go inside the house to break a vase with 2G inside. If you go down the stairs inside the house, you will find the Crazy Old Man on the Cliff!

Help yourself to the 1G from the vase behind the Temple, and the 6G from a vase behind the house north of the Temple, then walk north past the soldier to Estard Castle.

Prince Kiefer has taken a ring that the deceased Queen used to have, with a SunStone mounted on it. He asks that you take care of Kiefer, and keep him safe.

Back down on the second floor, ransack the dressers in the western room for 5G, then return to the first floor. Pass through the dining room, and west into the kitchen, then break the vases to find an AmitDonut.

The vases have an Antidote, Herb, and the Spectacle inside. Follow the path east and north, west, and northeast through the hills and forests, until you arrive at the Estard Ruins.

As we enter, thankfully, we can see Prince Kiefer towards the west of us. Make your way over to him, then talk to him. Dejectedly, Kiefer will head back to the Castle, and tells us to let him know if we come up with any ideas.

He also lets us hold onto the Ancient Scroll. Head back to Fishbel, then go inside the big house by the harbor, to talk to Maribel. You knew he had to be there for a reason, and he is good with books, as all his bookcases show.

He asks to examine it for a while, so head outside and back to the Inn in Estard. Talk to him, and then pick up the HotStone once it falls from his pocket.

Now, go to the well behind the Inn, and talk to the old woman north of it. Examine the well to climb inside, then search the ground on the sparkly spot to get a Pearl Orb!

Now, go back to the Estard Ruins, and use the HotStone on the statue, to do If you use the Pearl Orb instead, the same thing happens.

This Chosen One just needs to stand infront of the statue and wish for the doors to open, more or less.

The lackey insult was a bit harsh, though. The two of you should head to the Estard Ruins now, and walk over to the strange statue.

As you and Kiefer pray, the statue starts to glow with a purple light, and it rotates on its base, before firing a beam at the locked door ahead of it.

Now open, you can head inside to explore the fane! Follow the snaking tunnel as it heads south, then move down the stairs.

Head northwest in the big cavern you reach, to find more stairs leading downward. Go south, east, and south, to walk outside of the Ruins onto a cliff.

Cross over the bridge, and examine the odd tablet you find here. You will suddenly gain the understanding to read it, to hear a cryptic message about fire and a helmet of some sort.

Kiefer throws a small fit, but the two of you will continue on into the door above the tablet. Head north in this room, too, then you will find four statues with cauldrons of fire in their hand, plus a central torch.

Whenever you put the torch out, the statue across from you will move to relight it. Extinguish the fire from the west, and notice the odd tile where the eastern statue was.

Run over to it, and step on it, to open a small door. Go back out to the torch room, then exit to the north. The next room has a large waterfall, and four statues of Saints, as well as a locked door.

Move down, then down again, to find a room with a tablet on a pedestal, which details the Legends of the Four Saints. First, go inside the door here and get the chest with 10G inside, then go back out.

Move the gray box onto the purple tile, and one of the doors will remain open! Next, move the box in the corridor to the west, to cover another purple tile.

Move that box to the west, until it covers a purple tile, then go back and move the other gray box onto the second purple tile.

Now, enter the small western room, and move the box so that it covers the purple tile here. Move east, and back up the stairs so you can reach the scale again, then stand on it.

Run west and into the room there, to get through the gate that the scale raised for us. Move up, then inside the door here, to find yet more stairs.

Just how many floors do these old ruins have, anyways? Do you dare place your hand inside? Well, you have to! Move back down the stairs to the room with the locked door, and walk inside.

You will see a smaller tablet here, with a story about how trees must sprout their leaves towards the sun. The mural in the center of the room shows some trees.

What does this mean? Look carefully at the mural, and you will see four leaf-like shapes, one on each tree.

The order is west, east, west, and west. Follow the path that the mural showed us, and as you come to each fork, pick the appropriate path: Climb up the little stairs here, to reach the door, and go inside.

Will this place ever end? Head north, and east across the bridge, before going south along the upper platform until you reach a chest, with a LifeAcorn inside.

Now, go back north, and inside the door here, before going up a ladder in the next room. Move west, then north and up the stairs, passing by a crystal as we go east over a bridge, to read a tablet here.

It mentions the very crystal we just passed, so go back over to it, pick it up, and place it on the stand south of the tablet. The dragons that were blocking the water on each side now change positions, so the lower floors must be flooded now!

Head down the stairs, west, and then back down the ladder to the lower room. Hop on the raft, then move south to the nearby staircase leading down.

Move down the stairs to the west, and then go north to yet another staircase. The tablet here mentions placing the images in the proper places, to reveal a path.

Whenever you step on a pyramid, two pillars will appear, and you can look through each of the colored pillars, to see a monster.

Remember them, and head back out, sailing your raft to the platform, then go east across the nearby bridge, then south down the stairs and north to a room.

In the west room, put statue 2 on the yellow tile. Put statue three on the green tile. In the eastern room, put statue three on the red tile, and statue one on the blue tile.

Leave this room, and get back on the raft. Sail south to a door, to reach a room with a staircase, and a chest! Now, sail over to the stairs, and go up.

Sail south, east, and south some more, until you reach another staircase going up. Sail to the southern platform, and go upstairs to be back in the room with the four Saints statues!

Face each statue, and place the appropriate item on them. Continue north in the next room, and you will find an Adventure Journal ahead of you, on an altar.

The one to the west has a red jewel infront, which means you need to use the red torch to light its brazier; the eastern statue, with the blue jewel infront, needs the blue torch to light its brazier.

With each statue you light, they will show you which of the nine braziers in the lower room need to be lit, and with what color fire.

The easy solution, if the braziers are in the same order as a touch-tone phone, is that one, three, and eight need to be lit with red fire.

Five, seven, and nine must be lit with blue fire. That leaves two, four, and six unlit. Once you do this, and return the torches to their spots, the door ahead will open for you.

Past this door is the Ancient Fane! Straight ahead in the next room, this tablet will tell you an amazing fact: No wonder the island seems like the entire world, all the other lands have been sealed and removed!

Right next to that very tablet, you will find a LandShard! Are these the artifacts that the tablet mentioned?

Here in the Fane Dome, pick up the World Map on the floor, and move east. Pick it up, and examine the northwestern pedestal.

Place the first LandShard you got in the northeast corner of the pedestal, then rotate the second piece so that it can be placed into the southwest corner.

Kiefer will return to the castle, to do some research on the Shards, and he asks for you to find whatever information you can, as well.

Back in Fishbel, the Amitt Harvest is concluded. Go over to the docks, and talk to the sailor wandering around on the dock. He also mentions that your dad found something unusual.

Go home, and chat with your dad, to hear some interesting details about yourself. Among all the fish, Borkano also found an odd slab Leave your house, and head back to Estard Castle.

If you picked up the HotStone earlier, your drunk uncle Hondara will take it back now. Head up to the second floor of the Estard Castle, and talk to Kiefer, to mention the LandShard you picked up from your dad.

Once you have, start inside, only to be stopped by Maribel! Next stop, the Yellow Pedestal Room! Return to the northwest pedestal, and place your LandShard in the southeast corner.

Light will begin to billow up from the pedestal, and after some odd blue light swirls around, you will awaken with the others in an unfamiliar clearing.

Maribel, a little annoyed by this "adventure," starts off for home, only to be interrupted by After fending them off, and after Kiefer gets over his battle-adrenaline, Maribel demands to be escorted home safely.

The only way we can find home, is if we leave this area, and see what lies outside it. Head north off the next screen, then follow this path until you find someone!

Maribel will hand over some flower seeds she has, and Matilda will plant them. Move north and out of the Odd Forest, before going east to an unfamiliar village.

The moment you arrive, Matilda will have left. The only thing we can do right now, is explore this village. Rexwood, as the citizens call it, seems like an odd place.

Monsters have appeared recently, and they kidnapped the children and wives of the people living here, telling them to take down their village, or their loved ones would die.

On the center island is an Inn, where you can heal up if you took damage from the Slimes earlier. If you go through the eastern door of the Inn, you can get a Cloth Suit from the dressers.

This man also owns a Weapon Shop, and you can browse his wares for any items that may help. You can get 12G from the vase in this house, as well.

Maneuver your way over to there, and go inside. A small boy, named Patrick, is trying to help his father, Hank, get well. He knows that a green colorstone, from the Mine southeast of the village, is just what is needed to heal him.

He wishes to ask Matilda, who helps protect their village from monsters, to go and find this colorstone for him. Inside, smash the barrels south of the building to find an Herb, then head inside the mine itself.

There are random enemies in here, just like out on the World Map, but the fights here are a little more difficult.

Take the path west at the fork, and follow the tunnel north to find Matilda. Continue along the tunnel, and go west again, breaking the barrels for a STRseed, and 40G, before heading east and taking these stairs down.

Head west, then south as you reach the large room. The path will split, with one part going west, and the other part going east.

Now, just go north and push the two blue crystals together, and you can reach the stairs going down to the next floor. Head north, and follow this tunnel to the next set of stairs heading down.

You can ignore the yellow and blue crystals here. On this floor, avoid touching the red crystals, and stand to the east of the blue crystal.

Walk west, so the blue crystals shatter, then look at the red crystal east of you. Walk around to the eastern side of it, pushing it west until it is lined up under another red crystal, causing them to shatter.

Walk over to the eastern yellow crystal, and push it west until it shatters. Now, go east to the red crystal there, and push it west until it breaks.

Next, move the center red crystal, to the west, so that it shatters also. Move the northern red crystal a space to the east, then walk east, north, west, and south, so you can push the yellow crystal south.

Circle back around to the east of this yellow crystal, and push it west until it breaks. Move around to the eastern side of the room, then go down the stairs, and walk over to the green, glowing crystal.

Luckily, Matilda will show up, and aid us in getting a piece of the colorstone! She will also give us a Wood Doll, which was given to her by her big brother many years ago.

Take the western path, and climb up the stairs when you reach them. Throw the pot here for 20G, then go back downstairs, taking the eastern path this time.

Now, head back outside. The Golem recognizes Hank, and vows to kill him, and us too! Have Maribel cat a Sap spell or two if she has it, then have her switch to Blaze.

Your hero and Kiefer should attack, with a Heal spell thrown in when necessary. Now we just need to get back to the Ancient Fane Return, and walk inside the unguarded door.

Move north, and go down the stairs, then go south and down the next set. On this floor, you guessed it, move north. The one to the east has a Bronze Knife, and the one on the right has a FireShard!

Head up the stairs to the east, and then go up the stairs again. In this room, smash the vase for 5G, and open the chest to get a Leather Shield!

Go back down to where we found the two chests, and take the stairs west of them. Head upstairs again, and then again. Move south, and go upstairs here.

You can jump off, without being hurt, incase you need to leave quickly for healing or saving. Follow the path west, then south, before going up some more stairs.

Take the north path, then go east and south when you see the pillars. Help yourself to the DEFseed and 80G, then move south to another staircase.

Infront of you, a crab-like monster lies in wait. Have Maribel use Sap, and then Blaze. Kiefer should attack, as should your hero, but make sure to use a Heal spell on whoever the Clawser hurt last round.

It was Matilda all along who was in control of the monsters here, all because of her hate for the cowardly villagers for allowing her brother Rex to die all those years ago.

Should you kill Matilda? You can complete the battle for some EXP and Gold, or just run away. In either case, you will have to decide if you should stop Hank from killing Matilda.

Whichever choice you make, Matilda will fade away, but not before telling you that you should return to the clearing you met her at.

After commenting on the trophy he was given, Patrick wanders off, and Hank will give you some encouraging words inside the house.

The flowers Matilda planted have all blossomed, too! If so, the WindShard fits on the northwest pedestal in the Green Pedestal Room, in the northwest corner.

Return home to Fishbel, and Maribel will head her seperate way. Hurry to Estard, and try to enter the castle. Who could he mean? Indeed, Kiefer is sitting there, waiting for us to show up.

This makes Kiefer decide that you and him should use your Secret Weapon! Walk back to Fishbel, and go to the dark cave with all the barrels and vases, to meet up with Maribel and Kiefer.

Together, you move the stone lid, and descend the stairs. It seems that you and Kiefer have a ship! I hope Kiefer is a good ship-repairer Luckily, the ship sails without a hitch, and you should try to go north of Estard.

Get off of your boat, and walk into the village, to find a very very familiar village, Rexwood! Straight ahead of you is the Inn, where you can rest and heal up.

Enter the large building where the Inn was in the other Rexwood, and climb the stairs up to the third floor.

Break a vase for an Antidote, then head up to the top of the building, to speak to the man here. We just participated in it!

As we ponder this over, wander over to where the Weapon Shop was in the other Rexwood, and search the dressers here for a Leather Hat.

Lead your confused party to the Colorstone Mine, and break the barrels outside of the house here for 13G. The barrel west of the house has an Antidote inside.

The layout of the Mine is identical to how the other colorstone mine was. Maybe you really did go to the past somehow. In any event, head west at the split, then move north, passing the room you met Matilda in, so long ago.

Literally, if we really did go to the past. Head back east, and go down the stairs here. Move south through this large room, turning east when you can and walking down the stairs.

First, move the red crystal all the way to the west, so it breaks, then go south and move the blue crystal west until it breaks, too. Push the yellow crystal all the way north so that it shatters, then circle around and push the east blue crystal, all the way west.

Now you can safely go down the stairs! Now, push it east, and it should shatter along with another red crystal. Push the blue crystal a space east, then a space south, before push it all the way east so that it breaks.

Now you can run over to the stairs leading further down. Push it south five spaces, then push it all the way east, so that it breaks and frees a blue crystal.

Circle around again, and push this blue crystal all the way to the west, then go downstairs. Walk around the edge of the room, then walk down the stairs to the east, so you can reach the center of the room.

You want to push the blue crystal north, so that it shatters, and then push the yellow crystals out of your way.

Kiefer suggests that you should go back to the castle now, but first you need to leave the Mine. Return to Estard Castle, and talk to the western guard, to lower the drawbridge again.

Move downstairs, and then downstairs again, to find the Crazy Old Man on the Cliff, by the jail. Talk to him, and Kiefer will order him to open the door, so that the Crazy Old Man on the Cliff can go downstairs, and so can you.

Talk to the captain to make him move, then hop on the raft and sail out into the moat. Sail south, west beneath the drawbridge, and north, to dock your raft and explore this area of Estard Castle.

Move to the southwest corner of the Castle, and walk inside. Move east, down the stairs, then down the next flight of stairs.

Smash the vases in this room for an AGLseed, then search the bookshelf. It seems that he used to have this Shard himself, but a previous King confiscated it.

On the way out, though, talk to Hondara at his house. Now, make tracks to that Ancient Fane! Walk inside the blue door with the flame above it, then walk inside the blue swirling energy here.

In any case, walk back into the energy swirl, then walk into the Red Pedestal Room, and set your FireShard in its place on the northwest pedestal, to the east.

Here we go again! As you party travels through the Gate, you will see a vision involving two people throwing a torch inside a volcano.

They flee, as the lava rushes up and causes a volcanic eruption. You will appear outside of a small fane, with the blue swirl of a Gate already there.

In any event, walk east, ignoring the path south of you for now, then following the mountains south when you reach the coastline. Eventually, you will see a village, which you should enter of course.

Directly infront of us is the Inn, which I am sure you need after the long walk here. The house above this one has a mother faking an illness, so that her son will not leave Engow and get hurt.

A woman named Pamela is supposedly a fortune-teller of sorts for this village. Her son will run off to get some medicine after you talk to him.

Nab the Cloth Suit, then go back outside. The next house to the northwest is actually a Church. Maybe she really is a fortune-teller.

Break the barrel by the stove for an Antidote, then move upstairs. You can pick up a Horned Hat from a dresser, and one of the books on the bookshelf, "The Analects of Granaly," which says that hiding behind a shield does not make you a coward.

She seems rather preoccupied right now, and scolds us for bothering her. I wonder what all the noise outside is about? Flame erupting at the very end of the Festival.

The townspeople refuse to believe her, their beliefs about the God of Flame are much stronger than their belief in her predictions. The Mayor and Pamela walk off to talk privately, with a small cutscene describing how the citizens just refuse to believe.

She asks for you to visit her at her room the first moment you can, so that you can do the heroic thing and save Engow. The plan is to sneak into Mt.

You might want to save beforehand, just incase! Walk around the village, talking to the people and the Elder, taking in the sights. Walk to the northwest part of the village, and speak to the Elder, to get your torches.

After the opening ritual, the citizens will start to walk towards Mt. Flame, as should you. Go a little northwest of the village, then move north until you arrive.

Wander up the trail, talking to people as you go, until you reach the man standing at the front of the line. Flame, and toss your torches into the volcano.

Rather than leave, circle south around the crater, to find Pamela by a door. She asks us to hurry and go inside, to see what the problem is, and tells us to talk to her for any healing or saving needs.

Head downstairs, and then move east, to reach another staircase going down. Follow the tunnel as it goes northeast to some stairs, then north and west to another staircase.

After you go down, a scene will play, showing another villager throwing his torch into the volcano. If all the torches get thrown in, the volcano will erupt!

If you take too long going down or up each floor, another torch will be thrown in, until they all have been eventually.

Head east and down the stairs, then move south to descend the final staircase. Grab the STRseed from the chest, then run back up all the stairs and go west past the stairs we originally came down.

Move north, then down the stairs here. The next staircase you want is to the north again. Follow the tunnel southwest and south, walking east when the path turns, and going down the stairs.

Take the northwest path here, following it until you reach a chest with a DEFseed in it. Run back the way you came, and head northeast, opening the chest you see for an Herb.

Head west, down the next staircase, then move south and east to some more stairs. On this floor, exit the room from the southern door, to be on a cliff with a chest, and a Knife.

You can also see just how many villagers are left in line before the volcano will explode. Head south, and when you see the fiery crater, jump into it!

Jump down again, then walk into the green pillar of light to the northeast, to get all of your HP and MP restored to full. Once you have them, jump into the crater twice, to land on the bottom floor.

Some weird red face is down here, with a large jar of darkish fire. Have Maribel use a Sap spell, then have everyone attack with their weapons, having your hero Heal when people are starting to take some damage.

FireGiant has three attacks to torment your party with. He has a move where he can breathe flames, to damage everyone in your party at once.

His most frequent attack, other than a normal physical blow, is when he uses up a turn to ChargeUp. You should have your party Parry for that round, as his blows will do extra damage, and the Parry will reduce it.

Make your way back up, and outside to the crater. The Flame of Darkness has grown huge already, hovering and getting ready to cause unknowible destruction.

Speak to Pamela, and tell her everything that you found inside the volcano. That has to be Hondara! A liquid in a jar he has can fix this problem.

The day is saved! In celebration, in words the Elder can sum up better than I can, you all return to the village to celebrate.

It seems your hard work here has payed off, and another land is safe. Make your way back to the Gate we came here from, and step through, to reach the Ancient Fane.

Eager to see if a new land has indeed appeared here, Kiefer suggests that you should go to Estard Castle to find out.

Sure enough, the King and everyone else, it seems, are waiting for you to report. Your father seems a bit more sensible, and just brings you home for a private talk.

Tell him that you wish to continue, even without your friends if need be, and your parents will give their permission, and send you off to bed to rest before you go exploring anywhere else.

Maribel knows that Kiefer has his princely duties, wheither or not he likes to admit it, so she says that you and her should go off to see the new volcanic island that was discovered.

Your first stop is the vase east of the Inn, where you can pick up an Antidote. The house north of here also has an Antidote inside a vase.

If the Engow we were in, was in the past, how can Pamela still be alive? She was pretty old then, afterall. The barrel down in the kitchen has 7G, while an upstairs dresser has a Cloth you can put in your pocket.

It seems that ever since Pamela originally helped to save this village at Mt. Return it to the boy who lost it, to be rewarded with a TinyMedal!

It seems that it is now a natural hot-spring. Climb down, and raid the dressers for a pair of Boxer Shorts. Walk up the trail leading inside the mountain, and enter the crater area.

Move downstairs, then head east and down the stairs, just like we did in the past. Go northeast, down the stairs, then north and west to some more stairs.

Go east and down those stairs, then south and down a final flight of stairs. Open the chest here to get a WindShard! Head back up to the stairs we came down from originally, then go west and north to stairs leading down.

Move north, and down the stairs, then travel south and east to another staircase. Take the northwest path here, to a chest with 80G, then go back to the stairs and move northeast to get to a chest with an Herb.

Walk northwest and west, down the stairs, then south and east to some stairs leading up. Move south and outside to the cliff, pillage the chest for G, then go back inside and up the next three flights of stairs.

Walking west and south will get you to the central crater area again. Hop down twice, then deprive the chests in the southwest corner of an Antidote and 60G.

Touch the pillar of light to the northeast if you need to heal your HP and MP, then jump into the crater twice more.

Walk north and jump into the hole in the ground, to arrive at the WindShard chest again. You should be able to get out of here now.

Before rushing off to place your Shards, take a detour to the blue door with the flame above it, in the Fane Dome. When you arrive, leave the room by the southern door, then go east.

Now, go back to the Green Pedestal Room, and place your WindShard on the northwest pedestal, on the eastern part. Now, go to the Blue Pedestal Room, and place your second AquaShard on the northeast pedestal, on the southern part.

One Shard to go! Walk over to the northwest pedestal, and place your last remaining AquaShard on the east side. Both the Church and Inn are deserted, but you can save and heal for free.

West of the Inn, you can walk up some stairs to get to the upper ledge. The first house to the north has 7G inside, hidden within a barrel.

Maribel and Kiefer are still asleep, so walk out of the Inn, to see all of the statues glowing white. A warrior named Claymore heads off for some supplies, and hopes to be back intime for the rain prayers.

He worries about his crops, but after a young boy bumps into him, he can smile, and knows that the next generation will have a happy, bright future.

Unfortunately, it looks like he was wrong, as even the young girl east of him is a statue as well. They make plans to visit it after the rain prayers Could he have caused this statue problem?

The next statue to examine, is the one of a woman by the stairs north of the Church. The monsters outside are a problem, and it seems Clayman is the only warrior in Dialac.

The two kiss, and make plans to be married once Clayman returns, before the vision ends. The old woman infront of the large stone is praying to the Boulder God.

The priest walks up to her, and asks why she is praying to the Boulder God, rather than the Water God. This town used to be a battlefield, and was later rebuilt.

But suddenly, it does begin to rain! A muddy rain, which is turning people into stone! He tries to go inside his house to warn his family, but never makes it through the door He mentions one base is near a pointed tree, where he made markings on a cliff, and that a second base is beneath the bar.

This must be Clayman! Enter, then walk down the stairs here, to find a small room that could have been used for sleep-overs or the like.

Move down the next flight of stairs, then go east. Take the Herb and 5G from the vases here, then go up a flight of stairs, before heading south, east and north to a rope.

Use the AngelTear here, and daylight will return to Dialac. Hurry outside and talk to him! To Joseph, a few seconds have passed since he was moving around, but to the real world, fifty long years have passed.

The next morning, Joseph and Clayman decide to warn other places of this gray rain, and to try to find a cure for the rest of the people, even though they may not find it.

Where does our party go from here, though? Now, walk outside, and get in your boat. Once you arrive in the past, head directly north, to find a new village.

This village is hardly a normal one, though: First, go west, and enter the Item Shop. Despite the owner being a chicken, you can buy and sell items normally here.

Walk around to the back of the Shop, and search the hanging sacks on the wall for a DEFseed. Break the vases for an Herb, then get a HairBand from the dresser upstairs.

East of the Item Shop, enter the house and raid the dresser for 5G. Directly north of this house, past the Church, you can find a Weapon Shop, with another chicken as the merchant.

In the back of the shop, you can get a chest with a Copper Sword, as well. West of the Church, is the Inn, where you can stay for free.

Break the barrels outside of the Inn for some Dung, then go north to another house. A vase here contains a Bone Knife, which none of your party-members can use.

The westernmost of the two houses has vases you can break for 5G, and an Antidote, while the eastern shed has The cow here seems panic-striken, mooing loudly.

Kiefer mentions that the cow probably knows the entire story, as does the rest of the animals in town. There is a squirrel, though, which offers you a MysticNut.

Is he a fraud afterall? This has never happened to him, he says. Wander inside the Item Shop, and go to the second floor, to talk to the woman here.

The woodsman will be surprised suddenly. There was a monster that tried to cause problems in this village. The white wolves were the defenders of the village, and they tried to stop the monster.

But one by one, they were getting killed off. Enter the house east of the Shop, and talk to the old man, I mean horse, in the backyard to hear more of the tale.

The wolves lured the monster away inside a cave, which was in Mt. The monster was sealed, and one female wolf lived, who happened to be pregnant. Now talk to the man, or dog, behind the Church.

Recently, a monster came by to cause problems, and all the animals were turned into people, and people were turned into animals. Rather than stay, the boy quickly runs off!

Maybe to go back home? Follow it up the trail, and into the cave it enters. Once inside, head north, taking the first path east that you reach, to get to a chest with G inside.

Go back went, and further north, until the path splits again. Take the path that leads east, then follow it south to a staircase leading up.

This next area is like a maze. Move south, then west, ignoring the cave enterance here before moving south, east, south and west to another cave.

Head south, east, and south to a chest with a STRseed, then go back to the other cave. To the northwest in this room, you can find a chest with an AquaShard inside.

Every little Shard helps! Go upstairs, and walk north, following the tunnel east and south. When the tunnel forks, follow it southwest and up the stairs.

On this floor, walk south and east, then exit out the southern door, onto a cliff outside. Walk clockwise around the mountain, over the bridge, and to a cave enterance, which looks like it was uncovered recently.

Instead of going in, continue up the cliff, until you reach another doorway. Go back down the mountain, and stop outside the unsealed cave. Magic will not work inside here, so you should use all your MP to heal yourself up now, and stockpile lots of Herbs in your inventory for each character.

Avoid the poisonous areas, and go upstairs, to find the wolf you met earlier. As you walk towards it, the boy from earlier will knock you aside, to stand by the wolf, looking around carefully and warily.

Skills still work, though, as do items. The most important advice, is just to keep HP up above all else, and to kill him before you run out of Herbs.

After the fight, Deathpal starts to turn you into animals as well, before the boy lunges forward and bites him! This restores daylight outside, and turns the people back into animals, or animals back into people, depending on which they originally are.

All except for the boy, that is. The woodsman explains that the boy, Gabo, must be the last white wolf cub, and this other wolf helped to raise him before the curse hit.

With questions about who could have released Deathpal, your party returns to the village. Walk inside the shed, and talk to the farmer here, to learn all about why Gabo was in there in the first place.

The woodsman decides that both Gabo and the wolf need a home, now, and he offers his own to them. Gabo accepts, and the three of them leave town ahead of you.

Follow them outside, and back to the Ancient Fane. Did Deathpal come back and curse everyone? Put on the offered costumes, and you can take part in the festival!

Break the vases in this house for a DEFseed, then go to the shed, and get 30G from a barrel in there. In the back room of the Weapon Shop, raid the treasure chest for a WindShard!

Grab a Cloth Suit from the upstairs dresser, then have fun opening the empty treasure chest. At the square, a game of sorts seems to be underway.

Talk to the man here, and agree to give it a try! You need to figure out which three of the people dressed as animals are women. When you get all three correct, the Elder will come out with Mimi, and award you with the Monster Book!

Plus, you can press the X Button to see the monster animations. You can see one at first, then a second one for every twenty monsters of that kind that you kill, until you can see all the animations.

Walk inside the nearby house, and break a barrel for 15G, then try to talk to the soldier here. Walk over to Mt. Ceide, and go up the trail inside the mountain.

Head north, east and north to a chest with the Stone Claw inside. Move back south, west, and then north, until the tunnel splits.

Head east and south to some stairs, then go up them. Wander south, west, south, east, south, west, south, east, and south to a chest, which contains G.

Move north and west to a cave opening, and go through, opening the chest northwest of you for a TinyMedal. Walk south, outside the opening, and then move north to more stairs.

Travel south, then east, before moving out the cave exit and onto the outer cliff. Walk across the bridge and continue to follow the trail in a clockwise manner, moving past the sealed cave, until you reach the end of the trail.

Walk inside, and search the chest for a Bunny Tiara, then go back outside to the sealed cave. The stone infront of the enterance will move as you touch it, and you can walk inside and up the stairs.

Approach the coffin, and despite the many prompts trying to scare you off, awaken Deathpal from his sleep, and remove the lid from ontop.

I bet you know where to go now. You will soon reach a broken bridge, which you cannot cross. The soldier mentions a place called Falrish, west of here, that you should go to first.

This city has certainly seen better days, with soldiers in the streets and deactivated MechSoldiers all around. Go over to the guard building in the southeast corner of the city, and go inside.

The man with a turban here is a small Item Shop, and the barrels near him hide a TinyMedal! Enter the door northwest of the Shop, to see a little boy crying over the MechSoldier that killed his father.

You can find some Leather Armor in the chest here, and 10G in a vase. Next, go west of the Inn, and there should be a little doorway hidden by the stairs leading ontop of the fortification.

Go back outside, and up the stairs, to find a guarded Church. You can exit from the southern door in this area, to smash a barrel with 3G inside.

Enter the building to the west, and speak to the guards here. In the eastern building, search the dressers for a Leather Shield, then talk to the guard here and sign up as mercenaries!

We want to help, anyways, and maybe we can take out a MechSoldier or two. If you had trouble with the Falroider, then you should try to gain a level or two, as well as upgrade your equipment.

Enter the castle, and head upstairs to the second floor. After the introductions, Captain Trad will arrive, to tell the King about the battle in Falrish, and then will ask you to report to the guardhouse.

Exit through the door to the south of the stairs, noting the behavior of the cleaning-mech that is attacking a pillar. They do malfunction sometimes, the local people say.

You can use the lever to open the door, and go down the stairs. Raid the room at the end of the tunnel, to find 5G in a vase, and a DEFseed from the chest.

Head back upstairs, and move west through the door, then north through another door, to have a chat with the Princess. After that, go back inside the castle, walking west, then north over the bridge to two vases.

Check out the southeast guard tower, to find a vase with a STRseed inside, then go over to the southwest guard tower.

Drop down the hole here, and we can get this tactics meeting started. Shard Tiny Medals. Ultimate Whip Tiny Medals. Wind Staff 50 Tiny Medals.

In the first one, place the armor. In the second one, place the shield. In the third one, place the helmet. Finally, place the sword in the last statue.

The seal door will open and you will enter. When you go forward you will see a book. Save your game now and proceed. You will see two torches, and the right one is blue.

Take it, go on top of the big statue, and light that up. Do the same thing to the red torch, and next to both of the statues.

It will tell you the whole puzzle to proceed on. In the next room, pick up the shard. Explore the area and pick up all the shards.

Then, go to the northwest room. Fit in all the shards in the top left pillar and you will teleport to an island. A small bird will fly down and drop a World Leaf on the ground for your leader to pick up.

The World Leaf must be used before the bird will give another one. You can submit new cheats for this game and help our users gain an edge. Search website Recently added games and news to Cheating Dome!

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